Category: Game Concepts

Game concept: Jumptator – A physics-shifting platformer

Super simple, this concept is almost entirely based around a single mechanic that I thought would be fun to try and implement. In a nutshell: The world rotates 90° every time you jump. This impacts cameras, movement direction, gravitational pull, environments — everything. Really keen to bring this one to life, look out for it […]

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Game concept: Pawnquest – A chess-based strategy RPG

I’ve had this idea floating around in my head for a few months now, with the intention of jotting it down in one of these posts. Well, today is finally that day. In a nutshell: What if chess pieces were skills in a turn-based strategy game?

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Game concept: Gravity Boy – A gravity well platformer

So this is an idea that came to me a few weeks ago, and I haven’t been able to stop thinking about it since. The premise is simple: Create gravity wells and use them to “slingshot” your player character across the level, allowing them to traverse gaps. It’s roughly inspired by a game jam I […]

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Game concept: Dungeons of Amaroth

Okay guys, this is a big one. I’ve always been a huge fan of ARPGs. Anything that gives me a skill tree and lets me feel both creative and clever, for figuring out a unique build that allows me to cleave through enemies with ease. While I know that I can’t make something the size […]

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